Positions
Fourteen positions, one per player. A man played out of position gives less, and the lineup shows how much less as a percentage on each slot before you submit.
The fourteen#
| Line | Positions |
|---|---|
| Goalkeeper | GK |
| Defence | LB, CB, RB |
| Wing-backs and holding midfield | LWB, DM, RWB |
| Midfield | LM, CM, RM |
| Wings and attacking midfield | LW, AM, RW |
| Attack | ST |
Out of position#
On his own slot a player gives 100% of his ability. On a neighbouring slot he gives 75%, anywhere else 50%. The goalkeeper is a case apart, with his own six skills. These are the 75% pairs:
| Position | Plays at 75% in |
|---|---|
| LB | CB, LWB, LM |
| CB | LB, RB, DM, CM |
| RB | CB, RWB, RM |
| LWB | LB, LM, DM |
| RWB | RB, DM, RM |
| DM | CB, RB, LWB, RWB, CM |
| LM | LB, LWB, CM, LW |
| CM | CB, LM, DM, AM, RM, ST |
| RM | RB, RWB, CM, RW |
| AM | CM, LW, ST, RW |
| LW | LM, AM, ST |
| RW | AM, RM, ST |
| ST | CM, AM, LW, RW |
The lineup is a grid of slots, not a list of formations, so any shape with a goalkeeper and ten outfield players is legal; the percentage on each slot is what tells you the cost of the shape you drew.
Choosing a position#
The Youth Academy searches for any of the fourteen, Crafting lets you pick one in every tier and age, and Refining draws the position from the players you put in unless you pay 5 to 40 Gems to name it. Transfer lots come as they are. A founding squad holds no wing-backs, no DM, no AM and no wingers: 2 GK, 2 LB, 4 CB, 2 RB, 2 LM, 4 CM, 2 RM, 4 ST.
See also Lineup