Players
Players
A player is six skills that add up to an OVR, a position, an age band, an energy figure and a check-up date. These pages cover each of them, what moves it, and where players come from.
The player card#
| Tab | What it shows |
|---|---|
| Card | Position, age, OVR and the six skills, on a card coloured by strength |
| Info | Nationality, club, base value, salary per match, energy, and days to the next check-up |
| Stats | Per competition: games, wins, draws, losses, minutes, goals, assists and cards |
| Growth | Skill progression, filtered by skill and by season |
| Career | Every movement with date, season, club and price: Founding squad, Transfer, Youth academy, Crafting, Pack, Refined in, Consumed by refining, Quicksell, Season top-up, Turned pro, Left pool on age, Retired |
| Matches | Every match he played, by season |
Your own players carry a Sell player button. An injured player shows an injury tag with the days left, then a recovering tag; a player who cannot be sold says so; a red superscript R marks a player in his last season.
The numbers in one place#
- OVR is the sum of the six skills, and no player's six skills exceed 999 together.
- Three age bands: 18 to 22, 23 to 27, 28 to 33. They set energy spend (0.8, 1.0, 1.2 of base), recovery (1.2, 1.0, 0.8) and, with OVR, the player's value.
- A full match costs 8, 10 or 12 energy by band, half in cups; a recovery session returns 8 before the Physio and band factors.
- Injuries last 1 to 10 days; a check-up is due every 30 days.
- Training adds 1.0 to 1.5 skill points per 23-hour session by Coach.
- A player's last season is marked with a red R at 31, 32 or 33.