Economy
Refining
Refining folds three players into one stronger new player. The three are consumed, and what comes out has a guaranteed OVR set by the formula.
The six formulas#
Each takes three players, all at or above the input OVR, and is paid in Balance or in Gems. Naming the position of the new player instead of drawing it from the three inputs costs the extra Gems in the surcharge column. The output strength of each formula is one of the six crafting tiers.
| Formula | Output | Each input at least | Balance | or Gems | Name the position |
|---|---|---|---|---|---|
| Icon | Tier 1 World Class 925 | 700 | 700,000 | 155 | 40 |
| Headliner | Tier 2 Elite 800 | 575 | 500,000 | 110 | 25 |
| Game Changer | Tier 3 Standout 650 | 450 | 300,000 | 65 | 15 |
| Breakthrough | Tier 4 Prospect 500 | 350 | 180,000 | 40 | 10 |
| Fresh Start | Tier 5 Talent 400 | 275 | 100,000 | 20 | 5 |
| Second Wind | Tier 6 Rookie 300 | 200 | 50,000 | 10 | 5 |
Rules#
- The three players are consumed and cannot be recovered; each gets a Consumed by refining row, the new player a Refined in row.
- The new player's age is the average of the three, held between 18 and 32; his nationality is your division's country; he arrives on 100% energy.
- Your squad must still have at least 18 players and 2 goalkeepers afterwards.
- Refine your Player is a quest worth 500,000, 150 and 2.
Second Wind is the founding squad's formula: three players at OVR 200 or better, 50,000, one Rookie-tier player at OVR 300 — and the quest pays ten times the fee.