Economy
Economy
How money and players move through the club. Three currencies fund its decisions, fame reflects sporting results, five routes bring players in, and competitions pay out at season end.
Club resources and fame#
| Currency | Pays for | Comes from |
|---|---|---|
| Balance | Salaries, upkeep, facility upgrades, transfer bids, refining | The gate, season and cup prizes, quests, the daily pack, quicksell, Store packs |
| Gems | Instant finishes, staff, Store packs, refining, Gems lots, renames | Real-money bundles, quests, prizes, a 3% chance in the daily pack |
| Scout Points | Crafting | Prizes, quests, the union pool, Store packs |
| Fame | Nothing — it is a sporting record, not a currency | Competitive results; it controls National Cup entry and seeding, contributes to attendance, orders arriving clubs in horizontal rotation and supplies a leaderboard |
Five ways to get a player#
- Transfers — 12-hour auctions of OVR 250 to 350 players from the pool.
- The Store — the free Welcome pack with an 18-year-old at OVR 200, the paid ones with a 22-year-old at 300 or 400.
- Crafting — the tier, age and position you name, for 275 to 4,800.
- Refining — three players into one, guaranteed OVR 300 to 925, for 50,000 to 700,000 or 10 to 155.
- The Youth Academy — one to five talents a season at OVR 200 to 345.