Economy

Economy

How money and players move through the club. Three currencies fund its decisions, fame reflects sporting results, five routes bring players in, and competitions pay out at season end.

Club resources and fame#

CurrencyPays forComes from
$ BalanceSalaries, upkeep, facility upgrades, transfer bids, refiningThe gate, season and cup prizes, quests, the daily pack, quicksell, Store packs
GemsInstant finishes, staff, Store packs, refining, Gems lots, renamesReal-money bundles, quests, prizes, a 3% chance in the daily pack
Scout PointsCraftingPrizes, quests, the union pool, Store packs
FameNothing — it is a sporting record, not a currencyCompetitive results; it controls National Cup entry and seeding, contributes to attendance, orders arriving clubs in horizontal rotation and supplies a leaderboard

Five ways to get a player#

  • Transfers — 12-hour auctions of OVR 250 to 350 players from the pool.
  • The Store — the free Welcome pack with an 18-year-old at OVR 200, the paid ones with a 22-year-old at 300 or 400.
  • Crafting — the tier, age and position you name, for 275 to 4,800.
  • Refining — three players into one, guaranteed OVR 300 to 925, for $ 50,000 to 700,000 or 10 to 155.
  • The Youth Academy — one to five talents a season at OVR 200 to 345.