Medical Centre
Treats injuries and runs check-ups. The level sets one figure, the number of players the centre can hold at once, and treatment and check-ups count against the same places.
Players in the centre at once#
| Level | Capacity |
|---|---|
| 1 to 4 | 1 |
| 5 to 9 | 2 |
| 10 to 14 | 3 |
| 15 to 19 | 4 |
| 20 | 5 |
Injuries#
| Injury | Days out | Share of injuries |
|---|---|---|
| Microtrauma | 1 to 3 | 52% |
| Medium | 4 to 5 | 30% |
| Severe | 6 to 8 | 15% |
| Very severe | 9 to 10 | 3% |
An injured player's energy drops to 0 and he can neither play a competitive match nor train. Treatment runs for the length of the injury divided by the Doctor's healing factor. When it ends, the energy he comes back on is the Recovery Centre's figure, 81 to 100% by its level.
| Doctor | Treatment time | Days between check-ups |
|---|---|---|
| Assistant (free) | 95% of the injury | 30 |
| Specialist | 90% | 33 |
| Expert | 75% | 37.5 |
| Master | 50% | 45 |
Instant healing#
Healing is never free to finish early. Each day of injury you remove costs one Gem more than the last — 1 for the first day, 2 for the second, 3 for the third — and each paid day removes 24 hours times the Doctor's factor, so a Master's day removes 48 hours of injury.
Check-ups#
Every player is due a check-up 30 days after his last one, or 33, 37.5 and 45 days with a Specialist, Expert or Master Doctor. A check-up is an action of 23 hours in this building, with one free instant finish a day. A player whose check-up is overdue cannot be picked for a competitive match; the days left are on his Info tab. Player Medical Check-up pays 150,000 and 12; Instant Player Check-up pays 100,000 and 12.
See also Injuries & check-ups and Staff