Recovery Centre
Where energy comes back. The level sets three figures: how many players can recover at once, the energy a player returns on after an injury, and the energy the whole squad starts a season on.
What each level gives#
| Level | Slots | Energy after injury | Season-start energy |
|---|---|---|---|
| 1 | 1 | 81% | 81% |
| 2 | 1 | 82% | 82% |
| 3 | 1 | 83% | 83% |
| 4 | 1 | 84% | 84% |
| 5 | 2 | 85% | 85% |
| 6 | 2 | 86% | 86% |
| 7 | 2 | 87% | 87% |
| 8 | 2 | 88% | 88% |
| 9 | 2 | 89% | 89% |
| 10 | 3 | 90% | 90% |
| 11 | 3 | 91% | 91% |
| 12 | 3 | 92% | 92% |
| 13 | 3 | 93% | 93% |
| 14 | 3 | 94% | 94% |
| 15 | 4 | 95% | 95% |
| 16 | 4 | 96% | 96% |
| 17 | 4 | 97% | 97% |
| 18 | 4 | 98% | 98% |
| 19 | 4 | 99% | 99% |
| 20 | 5 | 100% | 100% |
Both energy figures are 80 plus the level. They work without a session: they are where a player lands when treatment ends, and where the whole squad lands at the turn of a season. A player who is injured at season end restarts on 10% instead.
A session#
A session runs 23 hours and returns 8 energy times the Physio's factor times an age factor: 1.2 for players of 18 to 22, 1.0 for 23 to 27, 0.8 for 28 to 33. The young recover fastest; energy never passes 100.
| Physio | 18 to 22 | 23 to 27 | 28 to 33 |
|---|---|---|---|
| Assistant (free) | 9.6 | 8 | 6.4 |
| Specialist | 10.56 | 8.8 | 7.04 |
| Expert | 12 | 10 | 8 |
| Master | 14.4 | 12 | 9.6 |
Finishing early#
One instant finish a day is free. After that an instant recovery costs as many Gems as the player's energy is short of 100 at that moment. Recover Player's Energy pays 150,000, 12 and 1; Instant Energy Recovery pays 100,000 and 12.