Office
The club's administrative centre and the ceiling for the other five: no facility can be raised above the Office's level. Its own effect is the contract cap.
Contract cap by level#
| Level | Contract cap | Upkeep per match |
|---|---|---|
| 1 | 26 | 350 |
| 2 | 27 | 700 |
| 3 | 28 | 1,050 |
| 4 | 29 | 1,400 |
| 5 | 30 | 1,750 |
| 6 | 31 | 2,100 |
| 7 | 32 | 2,450 |
| 8 | 33 | 2,800 |
| 9 | 34 | 3,150 |
| 10 | 35 | 3,500 |
| 11 | 36 | 3,850 |
| 12 | 37 | 4,200 |
| 13 | 38 | 4,550 |
| 14 | 39 | 4,900 |
| 15 | 40 | 5,250 |
| 16 | 41 | 5,600 |
| 17 | 43 | 5,950 |
| 18 | 45 | 6,300 |
| 19 | 47 | 6,650 |
| 20 | 50 | 7,000 |
The cap counts every player under contract. The roster tab header shows it as used/cap, such as 31/50, and a squad slot is held for every lot you are leading on the market.
The Director#
| Tier | Salaries and upkeep | Rent per month |
|---|---|---|
| Assistant | no cut | free |
| Specialist | −5% | 29 |
| Expert | −12.5% | 79 |
| Master | −25% | 179 |
The cut applies to every salary and to every building's upkeep on every competitive match, which makes it the club's only relief on running costs. With all six facilities at level 20 the upkeep alone is 42,000 a match; a Master Director brings it to 31,500.
Customize#
The Office's Customize tab holds the club's name and emblem. The emblem choice grows with the level: 1 option at levels 1 to 4, 2 at 5 to 9, 3 at 10 to 14, 4 at 15 to 19 and 5 at level 20. Renaming the club costs 10.
Order of work#
Raise the Office before anything else, because every other facility stops at its level. Only one facility can be under construction at a time, and the first Office upgrade, level 1 to 2, can be finished instantly for nothing, once.