Your first club
Every manager runs one club. You name it when you first sign in, and it arrives with a founding squad, six facilities at level 1 and a free Welcome pack.
What you start with#
| Item | At the start |
|---|---|
| Founding squad | 22 players, each OVR 200 to 300, 5,000 OVR in total, all on 80% energy |
| Facilities | Office, Stadium, Training Centre, Recovery Centre, Medical Centre and Youth Academy, all at level 1 |
| Contract cap | 26 players (Office level 1) |
| Stadium | 10,000 seats, ticket ceiling 3 |
| Starter pack (referral only) | 5 Gems, 25 Scout Points, 50,000 Balance |
| Welcome pack | 10 Gems, 50 Scout Points, 100,000 Balance and an 18-year-old at OVR 200 |
The first upgrade#
The Office is the ceiling for everything else: no facility can be raised above the Office's level. Level 2 costs 30,000 and 24 hours of building, and the one free instant finish the game gives you applies to exactly this upgrade. After that an instant finish costs Gems equal to the target level squared — 4 for level 2, 9 for level 3, 400 for level 20. The whole ladder is on the Upgrading page.
Running costs#
Every competitive match your club plays, it pays each player's salary and 350 per facility level in upkeep — 2,100 a match with all six at level 1. Salary is a share of a player's value: 0.15% per match in the Rookie League, 0.2% in Amateur, 0.3% in Pro and 0.4% in Elite. A 26-year-old with OVR 203 is valued at 98,238 and draws 147 a match in the Rookie League. Friendlies cost nothing.
Naming#
You choose the club's name once, at the start. Renaming it later costs 10; changing your manager name costs 3.
See also Club & facilities and Currencies