TACTEROS — FOOTBALL STRATEGY GAME

You pick the eleven.The rest is football.

A football strategy game where you sign the squad, set the tactics and watch the match play out. Free to start.

Kick-off in a Tacteros match: both elevens in formation on the pitch, the ball on the centre spot and the clock at 00:00
A Tacteros division table: fourteen clubs with the qualification and relegation zones colour-banded

Run a real football club

Your squad

A squad you manage, not a roster you collect

Up to fifty players, six trainable skills each, and energy that drops every time a man takes the field. Nobody recovers by sitting still, and below twenty energy he cannot play at all. You will rotate, or you will lose.

The Tacteros squad list: position, name, age, overall, energy and six skill columns
Matchday

Pick the shape. Assign the roles

Choose a formation, place eleven and six substitutes, set the game style, the pressing, the defensive line and the shooting range. Name a captain, and who takes the free-kicks. Then it plays out without you.

The Tacteros lineup screen: formation grid, substitutes, tactical settings and special roles
Refining

Turn the players you don't need into the one you do

Burn three of your own players, get one stronger. Six formulas, from a 300 you can build out of nearly nothing up to a 925. The output is fixed before you commit — no roll, no reveal, nothing to gamble on.

The Tacteros refining screen: six formulas, each consuming three players for one stronger one

Every player is a decision

Six tiers, and the difference is visible before you read a single number.

Six trainable skills, an age curve, energy that runs down, and a value the market agrees on. A card tells you everything you need to sell him or build around him.

A Tacteros player card: skills, age, energy, condition and market value
A Tacteros player card: skills, age, energy, condition and market value
A Tacteros player card: skills, age, energy, condition and market value
A Tacteros player card: skills, age, energy, condition and market value
A Tacteros player card: skills, age, energy, condition and market value
A Tacteros player card: skills, age, energy, condition and market value

Twenty-six game days

Fourteen clubs in your division, home and away. The national cup on top of that, and — if you finish in the top six of Elite — one of the three international cups. Finish ninth to twelfth and the play-offs decide whether you stay up.

A Tacteros division table: fourteen clubs with the qualification and relegation zones colour-banded

Win your division, or meet a new one

Only the champion stays where he is. Everyone else who survives is dealt a fresh division next season — the same level of the pyramid, fourteen clubs you have mostly never played. Relegation is the only thing that costs you the level itself.

THIS SEASON NEXT SEASON

Four tiers. You start at the bottom

Every new club begins in the Rookie league — one open table, no divisions. Finish high enough and you are drawn into the Amateur tier the following season, then Pro, then Elite. Two hundred and twenty-four divisions of fourteen clubs sit above you, and the route through them is the same for everyone.

  1. Elite
    32 divisions 448 clubs
  2. Pro
    64 divisions 896 clubs
  3. Amateurs
    128 divisions 1,792 clubs
  4. Rookie You start here
    One open table No divisions

Something to play for, every week

Your division runs twenty-six game days, home and away. The national cup runs alongside it, the international cups on top of that if you finished high enough, and the play-offs at the end if you finished low. And when none of those are on, you can arrange a friendly against any club that will take the fixture, any day of the season. In a friendly everyone turns out at full energy however tired he really is, and a man who is injured or overdue a checkup can play in one when he could not be picked for a competitive match.

  • Your division Twenty-six game days, home and away
  • The national cup Inside your country, seeded by fame
  • International cups Top six of Elite only
  • Friendlies Any day, anyone, no energy spent

Three international cups, and a national one

  • Champions League

    The top of the pyramid. Win your Elite division or come second, and you are in.

  • Contenders League

    Third and fourth in Elite. The same format, one rung down, and a real trophy at the end of it.

  • Challengers League

    Fifth and sixth in Elite. Miss out on the two above and there is still European football to play.

  • The National Cup

    Ninety-six clubs from your country, seeded by fame. One defeat and you are out. Open to Elite, Pro and Amateurs — Rookie clubs have no country yet.

A Tacteros match header: competition, date, both clubs, the score and the attendance

The match is played, not rolled

Every pass, every shot and every save is worked out in physics. A pass goes astray by an angle, not by a dice roll — which is why a fifty-metre ball from a great passer still finds the man. The keeper reads the flight and dives with a real reach. Nothing decides the result before the ball has been kicked. Watch it back afterwards, or read the log.

The events feed from a Tacteros match: three goals for one scorer, each assist credited by name, and a booking

The club is a business

Six buildings, each from level one to twenty, and every upgrade is money you are not spending on players. Wages come out every match. Gate receipts come in, and the ledger records every fee, every repair and every signing, line by line. A club that outgrows its income goes backwards whatever the squad looks like.

The Tacteros club ledger: every transfer, wage and pack opening with a running balance

Recent seasons follow you

Every official match adds to your club's fame — the result, the goals scored, the goals let in, weighted by the competition. Recent seasons are the ones that count. Fame seeds the national cup, decides who hosts, and fills your stadium.

This season Last season The one before

Free to start, and honest about the rest

The whole game is playable without paying. There is a premium currency: it buys time — finishing a building or a training session early — and it buys content.

Nothing you pay for is randomised
  • Fixed contents, every time
  • Shown in full before you pay
  • No crates, no odds, no reveal
A design rule, not a promise

Common questions

  • What is Tacteros?

    A browser-based football manager. You run a club: sign players, develop youth, hire staff, set tactics, and climb a pyramid with promotion and relegation every season.

  • Is it free?

    Yes. The whole game is playable without paying. A premium currency buys time and content.

  • How often do matches happen?

    The game runs on a daily rhythm. Your division plays twenty-six game days a season, thirteen at home and thirteen away against the same thirteen clubs, and the cups are scheduled alongside the league rather than instead of it. A club still alive in them simply has more football to play.

  • Can I play a match whenever I want?

    Official fixtures come from the season calendar and cannot be moved. Friendlies you arrange yourself, against any club that will take the fixture, and everyone turns out at full energy however tired he really is. A player who is injured or overdue a checkup can appear in a friendly when he could not be picked for a competitive match.

  • How do players get better?

    You train them. A session in the Training Center runs twenty-four hours, costs the player four to six energy and raises a skill you pick. The building's level decides how many you can train at once, from one to five, and coaching staff raise what every session is worth.

  • What happens when a player gets injured?

    He loses his energy, not his ability. An injury drops his energy to zero and leaves his skills exactly where they were. The Medical Center heals him, treating one player at a time at level one and up to five at level twenty, and you can heal him part of the way if you need him back sooner.

  • Can I buy and sell players?

    Not from each other. Every player on the market is put there by the game itself, and you either outbid the other managers or pay the buy-now price; how many you can hold is set by your Office, from twenty-six at level one to fifty at level twenty. Selling works the other way round: you quicksell back to the game at a share of the player's market price, starting at eighty per cent and falling with each further sale that season.

  • What happens if I don't log in for a week?

    Your club plays on. Matches go ahead with an automatic lineup and injuries heal on their own. Nothing is taken from you and nothing is locked. But the automatic lineup is not the one you would have picked, and it spends your players' energy carelessly. While you are away nobody is training anyone and nobody is resting anyone. There is no penalty for missing a week. You simply lose ground to the managers who didn't.

  • Does my club stay in one country?

    Not usually. A country belongs to a division rather than to a club, and divisions are dealt again at the end of every season — so most clubs find themselves somewhere new.

  • What languages can I play in?

    English, Español, Português (Brasil) and Українська.

  • Guide

    Coming soon

    How the game works, mechanic by mechanic. Written by the people building it.

  • Blog

    Coming soon

    What we changed, why, and what we got wrong.

Start your club

Free to start. Nothing to download.

A football manager that runs on decisions, not clicks

Tacteros is a you play in a browser. You take a club, sign its squad, train it, set its tactics and send it out on matchday — then the engine plays the football and hands you back a result you can explain.

A season is twenty-six game days in a division of fourteen clubs, home and away, with the national cup and the international cups on top. Finish badly and you go down a level. Finish anywhere else and you keep your level but not your division — the pyramid is dealt again every season, so the fourteen clubs you face next year are not the fourteen you faced this one. There is more in the FAQ below.

The depth is in the club rather than in the menus. Fifty players with six trainable skills each, energy that forces you to rotate, six buildings to raise from level one to twenty, staff to hire into every one of them, a youth academy, a transfer market and a ledger recording every wage and every fee. Refining turns three players you do not need into one you do, at an output fixed before you commit.

It is free to start and there is nothing to download.